terraform-provider-google/vendor/github.com/pierrec/lz4/internal/xxh32/xxh32zero.go
Paddy 961c878e0d Switch to using Go modules. (#2679)
Switch to using Go modules.

This migrates our vendor.json to use Go 1.11's modules system, and
replaces the vendor folder with the output of go mod vendor.

The vendored code should remain basically the same; I believe some
tree shaking of packages and support scripts/licenses/READMEs/etc.
happened.

This also fixes Travis and our Makefile to no longer use govendor.
2018-12-20 17:22:22 -08:00

223 lines
4.9 KiB
Go

// Package xxh32 implements the very fast XXH hashing algorithm (32 bits version).
// (https://github.com/Cyan4973/XXH/)
package xxh32
import (
"encoding/binary"
)
const (
prime32_1 uint32 = 2654435761
prime32_2 uint32 = 2246822519
prime32_3 uint32 = 3266489917
prime32_4 uint32 = 668265263
prime32_5 uint32 = 374761393
prime32_1plus2 uint32 = 606290984
prime32_minus1 uint32 = 1640531535
)
// XXHZero represents an xxhash32 object with seed 0.
type XXHZero struct {
v1 uint32
v2 uint32
v3 uint32
v4 uint32
totalLen uint64
buf [16]byte
bufused int
}
// Sum appends the current hash to b and returns the resulting slice.
// It does not change the underlying hash state.
func (xxh XXHZero) Sum(b []byte) []byte {
h32 := xxh.Sum32()
return append(b, byte(h32), byte(h32>>8), byte(h32>>16), byte(h32>>24))
}
// Reset resets the Hash to its initial state.
func (xxh *XXHZero) Reset() {
xxh.v1 = prime32_1plus2
xxh.v2 = prime32_2
xxh.v3 = 0
xxh.v4 = prime32_minus1
xxh.totalLen = 0
xxh.bufused = 0
}
// Size returns the number of bytes returned by Sum().
func (xxh *XXHZero) Size() int {
return 4
}
// BlockSize gives the minimum number of bytes accepted by Write().
func (xxh *XXHZero) BlockSize() int {
return 1
}
// Write adds input bytes to the Hash.
// It never returns an error.
func (xxh *XXHZero) Write(input []byte) (int, error) {
if xxh.totalLen == 0 {
xxh.Reset()
}
n := len(input)
m := xxh.bufused
xxh.totalLen += uint64(n)
r := len(xxh.buf) - m
if n < r {
copy(xxh.buf[m:], input)
xxh.bufused += len(input)
return n, nil
}
p := 0
// Causes compiler to work directly from registers instead of stack:
v1, v2, v3, v4 := xxh.v1, xxh.v2, xxh.v3, xxh.v4
if m > 0 {
// some data left from previous update
copy(xxh.buf[xxh.bufused:], input[:r])
xxh.bufused += len(input) - r
// fast rotl(13)
buf := xxh.buf[:16] // BCE hint.
v1 = rol13(v1+binary.LittleEndian.Uint32(buf[:])*prime32_2) * prime32_1
v2 = rol13(v2+binary.LittleEndian.Uint32(buf[4:])*prime32_2) * prime32_1
v3 = rol13(v3+binary.LittleEndian.Uint32(buf[8:])*prime32_2) * prime32_1
v4 = rol13(v4+binary.LittleEndian.Uint32(buf[12:])*prime32_2) * prime32_1
p = r
xxh.bufused = 0
}
for n := n - 16; p <= n; p += 16 {
sub := input[p:][:16] //BCE hint for compiler
v1 = rol13(v1+binary.LittleEndian.Uint32(sub[:])*prime32_2) * prime32_1
v2 = rol13(v2+binary.LittleEndian.Uint32(sub[4:])*prime32_2) * prime32_1
v3 = rol13(v3+binary.LittleEndian.Uint32(sub[8:])*prime32_2) * prime32_1
v4 = rol13(v4+binary.LittleEndian.Uint32(sub[12:])*prime32_2) * prime32_1
}
xxh.v1, xxh.v2, xxh.v3, xxh.v4 = v1, v2, v3, v4
copy(xxh.buf[xxh.bufused:], input[p:])
xxh.bufused += len(input) - p
return n, nil
}
// Sum32 returns the 32 bits Hash value.
func (xxh *XXHZero) Sum32() uint32 {
h32 := uint32(xxh.totalLen)
if h32 >= 16 {
h32 += rol1(xxh.v1) + rol7(xxh.v2) + rol12(xxh.v3) + rol18(xxh.v4)
} else {
h32 += prime32_5
}
p := 0
n := xxh.bufused
buf := xxh.buf
for n := n - 4; p <= n; p += 4 {
h32 += binary.LittleEndian.Uint32(buf[p:p+4]) * prime32_3
h32 = rol17(h32) * prime32_4
}
for ; p < n; p++ {
h32 += uint32(buf[p]) * prime32_5
h32 = rol11(h32) * prime32_1
}
h32 ^= h32 >> 15
h32 *= prime32_2
h32 ^= h32 >> 13
h32 *= prime32_3
h32 ^= h32 >> 16
return h32
}
// ChecksumZero returns the 32bits Hash value.
func ChecksumZero(input []byte) uint32 {
n := len(input)
h32 := uint32(n)
if n < 16 {
h32 += prime32_5
} else {
v1 := prime32_1plus2
v2 := prime32_2
v3 := uint32(0)
v4 := prime32_minus1
p := 0
for n := n - 16; p <= n; p += 16 {
sub := input[p:][:16] //BCE hint for compiler
v1 = rol13(v1+binary.LittleEndian.Uint32(sub[:])*prime32_2) * prime32_1
v2 = rol13(v2+binary.LittleEndian.Uint32(sub[4:])*prime32_2) * prime32_1
v3 = rol13(v3+binary.LittleEndian.Uint32(sub[8:])*prime32_2) * prime32_1
v4 = rol13(v4+binary.LittleEndian.Uint32(sub[12:])*prime32_2) * prime32_1
}
input = input[p:]
n -= p
h32 += rol1(v1) + rol7(v2) + rol12(v3) + rol18(v4)
}
p := 0
for n := n - 4; p <= n; p += 4 {
h32 += binary.LittleEndian.Uint32(input[p:p+4]) * prime32_3
h32 = rol17(h32) * prime32_4
}
for p < n {
h32 += uint32(input[p]) * prime32_5
h32 = rol11(h32) * prime32_1
p++
}
h32 ^= h32 >> 15
h32 *= prime32_2
h32 ^= h32 >> 13
h32 *= prime32_3
h32 ^= h32 >> 16
return h32
}
// Uint32Zero hashes x with seed 0.
func Uint32Zero(x uint32) uint32 {
h := prime32_5 + 4 + x*prime32_3
h = rol17(h) * prime32_4
h ^= h >> 15
h *= prime32_2
h ^= h >> 13
h *= prime32_3
h ^= h >> 16
return h
}
func rol1(u uint32) uint32 {
return u<<1 | u>>31
}
func rol7(u uint32) uint32 {
return u<<7 | u>>25
}
func rol11(u uint32) uint32 {
return u<<11 | u>>21
}
func rol12(u uint32) uint32 {
return u<<12 | u>>20
}
func rol13(u uint32) uint32 {
return u<<13 | u>>19
}
func rol17(u uint32) uint32 {
return u<<17 | u>>15
}
func rol18(u uint32) uint32 {
return u<<18 | u>>14
}