terraform-provider-google/vendor/google.golang.org/grpc/internal/transport/transport.go
Paddy 961c878e0d Switch to using Go modules. (#2679)
Switch to using Go modules.

This migrates our vendor.json to use Go 1.11's modules system, and
replaces the vendor folder with the output of go mod vendor.

The vendored code should remain basically the same; I believe some
tree shaking of packages and support scripts/licenses/READMEs/etc.
happened.

This also fixes Travis and our Makefile to no longer use govendor.
2018-12-20 17:22:22 -08:00

737 lines
24 KiB
Go

/*
*
* Copyright 2014 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
// Package transport defines and implements message oriented communication
// channel to complete various transactions (e.g., an RPC). It is meant for
// grpc-internal usage and is not intended to be imported directly by users.
package transport
import (
"context"
"errors"
"fmt"
"io"
"net"
"sync"
"sync/atomic"
"google.golang.org/grpc/codes"
"google.golang.org/grpc/credentials"
"google.golang.org/grpc/keepalive"
"google.golang.org/grpc/metadata"
"google.golang.org/grpc/stats"
"google.golang.org/grpc/status"
"google.golang.org/grpc/tap"
)
// recvMsg represents the received msg from the transport. All transport
// protocol specific info has been removed.
type recvMsg struct {
data []byte
// nil: received some data
// io.EOF: stream is completed. data is nil.
// other non-nil error: transport failure. data is nil.
err error
}
// recvBuffer is an unbounded channel of recvMsg structs.
// Note recvBuffer differs from controlBuffer only in that recvBuffer
// holds a channel of only recvMsg structs instead of objects implementing "item" interface.
// recvBuffer is written to much more often than
// controlBuffer and using strict recvMsg structs helps avoid allocation in "recvBuffer.put"
type recvBuffer struct {
c chan recvMsg
mu sync.Mutex
backlog []recvMsg
err error
}
func newRecvBuffer() *recvBuffer {
b := &recvBuffer{
c: make(chan recvMsg, 1),
}
return b
}
func (b *recvBuffer) put(r recvMsg) {
b.mu.Lock()
if b.err != nil {
b.mu.Unlock()
// An error had occurred earlier, don't accept more
// data or errors.
return
}
b.err = r.err
if len(b.backlog) == 0 {
select {
case b.c <- r:
b.mu.Unlock()
return
default:
}
}
b.backlog = append(b.backlog, r)
b.mu.Unlock()
}
func (b *recvBuffer) load() {
b.mu.Lock()
if len(b.backlog) > 0 {
select {
case b.c <- b.backlog[0]:
b.backlog[0] = recvMsg{}
b.backlog = b.backlog[1:]
default:
}
}
b.mu.Unlock()
}
// get returns the channel that receives a recvMsg in the buffer.
//
// Upon receipt of a recvMsg, the caller should call load to send another
// recvMsg onto the channel if there is any.
func (b *recvBuffer) get() <-chan recvMsg {
return b.c
}
//
// recvBufferReader implements io.Reader interface to read the data from
// recvBuffer.
type recvBufferReader struct {
ctx context.Context
ctxDone <-chan struct{} // cache of ctx.Done() (for performance).
recv *recvBuffer
last []byte // Stores the remaining data in the previous calls.
err error
}
// Read reads the next len(p) bytes from last. If last is drained, it tries to
// read additional data from recv. It blocks if there no additional data available
// in recv. If Read returns any non-nil error, it will continue to return that error.
func (r *recvBufferReader) Read(p []byte) (n int, err error) {
if r.err != nil {
return 0, r.err
}
n, r.err = r.read(p)
return n, r.err
}
func (r *recvBufferReader) read(p []byte) (n int, err error) {
if r.last != nil && len(r.last) > 0 {
// Read remaining data left in last call.
copied := copy(p, r.last)
r.last = r.last[copied:]
return copied, nil
}
select {
case <-r.ctxDone:
return 0, ContextErr(r.ctx.Err())
case m := <-r.recv.get():
r.recv.load()
if m.err != nil {
return 0, m.err
}
copied := copy(p, m.data)
r.last = m.data[copied:]
return copied, nil
}
}
type streamState uint32
const (
streamActive streamState = iota
streamWriteDone // EndStream sent
streamReadDone // EndStream received
streamDone // the entire stream is finished.
)
// Stream represents an RPC in the transport layer.
type Stream struct {
id uint32
st ServerTransport // nil for client side Stream
ctx context.Context // the associated context of the stream
cancel context.CancelFunc // always nil for client side Stream
done chan struct{} // closed at the end of stream to unblock writers. On the client side.
ctxDone <-chan struct{} // same as done chan but for server side. Cache of ctx.Done() (for performance)
method string // the associated RPC method of the stream
recvCompress string
sendCompress string
buf *recvBuffer
trReader io.Reader
fc *inFlow
wq *writeQuota
// Callback to state application's intentions to read data. This
// is used to adjust flow control, if needed.
requestRead func(int)
headerChan chan struct{} // closed to indicate the end of header metadata.
headerDone uint32 // set when headerChan is closed. Used to avoid closing headerChan multiple times.
// hdrMu protects header and trailer metadata on the server-side.
hdrMu sync.Mutex
// On client side, header keeps the received header metadata.
//
// On server side, header keeps the header set by SetHeader(). The complete
// header will merged into this after t.WriteHeader() is called.
header metadata.MD
trailer metadata.MD // the key-value map of trailer metadata.
noHeaders bool // set if the client never received headers (set only after the stream is done).
// On the server-side, headerSent is atomically set to 1 when the headers are sent out.
headerSent uint32
state streamState
// On client-side it is the status error received from the server.
// On server-side it is unused.
status *status.Status
bytesReceived uint32 // indicates whether any bytes have been received on this stream
unprocessed uint32 // set if the server sends a refused stream or GOAWAY including this stream
// contentSubtype is the content-subtype for requests.
// this must be lowercase or the behavior is undefined.
contentSubtype string
}
// isHeaderSent is only valid on the server-side.
func (s *Stream) isHeaderSent() bool {
return atomic.LoadUint32(&s.headerSent) == 1
}
// updateHeaderSent updates headerSent and returns true
// if it was alreay set. It is valid only on server-side.
func (s *Stream) updateHeaderSent() bool {
return atomic.SwapUint32(&s.headerSent, 1) == 1
}
func (s *Stream) swapState(st streamState) streamState {
return streamState(atomic.SwapUint32((*uint32)(&s.state), uint32(st)))
}
func (s *Stream) compareAndSwapState(oldState, newState streamState) bool {
return atomic.CompareAndSwapUint32((*uint32)(&s.state), uint32(oldState), uint32(newState))
}
func (s *Stream) getState() streamState {
return streamState(atomic.LoadUint32((*uint32)(&s.state)))
}
func (s *Stream) waitOnHeader() error {
if s.headerChan == nil {
// On the server headerChan is always nil since a stream originates
// only after having received headers.
return nil
}
select {
case <-s.ctx.Done():
return ContextErr(s.ctx.Err())
case <-s.headerChan:
return nil
}
}
// RecvCompress returns the compression algorithm applied to the inbound
// message. It is empty string if there is no compression applied.
func (s *Stream) RecvCompress() string {
if err := s.waitOnHeader(); err != nil {
return ""
}
return s.recvCompress
}
// SetSendCompress sets the compression algorithm to the stream.
func (s *Stream) SetSendCompress(str string) {
s.sendCompress = str
}
// Done returns a channel which is closed when it receives the final status
// from the server.
func (s *Stream) Done() <-chan struct{} {
return s.done
}
// Header returns the header metadata of the stream.
//
// On client side, it acquires the key-value pairs of header metadata once it is
// available. It blocks until i) the metadata is ready or ii) there is no header
// metadata or iii) the stream is canceled/expired.
//
// On server side, it returns the out header after t.WriteHeader is called.
func (s *Stream) Header() (metadata.MD, error) {
if s.headerChan == nil && s.header != nil {
// On server side, return the header in stream. It will be the out
// header after t.WriteHeader is called.
return s.header.Copy(), nil
}
err := s.waitOnHeader()
// Even if the stream is closed, header is returned if available.
select {
case <-s.headerChan:
if s.header == nil {
return nil, nil
}
return s.header.Copy(), nil
default:
}
return nil, err
}
// TrailersOnly blocks until a header or trailers-only frame is received and
// then returns true if the stream was trailers-only. If the stream ends
// before headers are received, returns true, nil. If a context error happens
// first, returns it as a status error. Client-side only.
func (s *Stream) TrailersOnly() (bool, error) {
err := s.waitOnHeader()
if err != nil {
return false, err
}
// if !headerDone, some other connection error occurred.
return s.noHeaders && atomic.LoadUint32(&s.headerDone) == 1, nil
}
// Trailer returns the cached trailer metedata. Note that if it is not called
// after the entire stream is done, it could return an empty MD. Client
// side only.
// It can be safely read only after stream has ended that is either read
// or write have returned io.EOF.
func (s *Stream) Trailer() metadata.MD {
c := s.trailer.Copy()
return c
}
// ContentSubtype returns the content-subtype for a request. For example, a
// content-subtype of "proto" will result in a content-type of
// "application/grpc+proto". This will always be lowercase. See
// https://github.com/grpc/grpc/blob/master/doc/PROTOCOL-HTTP2.md#requests for
// more details.
func (s *Stream) ContentSubtype() string {
return s.contentSubtype
}
// Context returns the context of the stream.
func (s *Stream) Context() context.Context {
return s.ctx
}
// Method returns the method for the stream.
func (s *Stream) Method() string {
return s.method
}
// Status returns the status received from the server.
// Status can be read safely only after the stream has ended,
// that is, after Done() is closed.
func (s *Stream) Status() *status.Status {
return s.status
}
// SetHeader sets the header metadata. This can be called multiple times.
// Server side only.
// This should not be called in parallel to other data writes.
func (s *Stream) SetHeader(md metadata.MD) error {
if md.Len() == 0 {
return nil
}
if s.isHeaderSent() || s.getState() == streamDone {
return ErrIllegalHeaderWrite
}
s.hdrMu.Lock()
s.header = metadata.Join(s.header, md)
s.hdrMu.Unlock()
return nil
}
// SendHeader sends the given header metadata. The given metadata is
// combined with any metadata set by previous calls to SetHeader and
// then written to the transport stream.
func (s *Stream) SendHeader(md metadata.MD) error {
return s.st.WriteHeader(s, md)
}
// SetTrailer sets the trailer metadata which will be sent with the RPC status
// by the server. This can be called multiple times. Server side only.
// This should not be called parallel to other data writes.
func (s *Stream) SetTrailer(md metadata.MD) error {
if md.Len() == 0 {
return nil
}
if s.getState() == streamDone {
return ErrIllegalHeaderWrite
}
s.hdrMu.Lock()
s.trailer = metadata.Join(s.trailer, md)
s.hdrMu.Unlock()
return nil
}
func (s *Stream) write(m recvMsg) {
s.buf.put(m)
}
// Read reads all p bytes from the wire for this stream.
func (s *Stream) Read(p []byte) (n int, err error) {
// Don't request a read if there was an error earlier
if er := s.trReader.(*transportReader).er; er != nil {
return 0, er
}
s.requestRead(len(p))
return io.ReadFull(s.trReader, p)
}
// tranportReader reads all the data available for this Stream from the transport and
// passes them into the decoder, which converts them into a gRPC message stream.
// The error is io.EOF when the stream is done or another non-nil error if
// the stream broke.
type transportReader struct {
reader io.Reader
// The handler to control the window update procedure for both this
// particular stream and the associated transport.
windowHandler func(int)
er error
}
func (t *transportReader) Read(p []byte) (n int, err error) {
n, err = t.reader.Read(p)
if err != nil {
t.er = err
return
}
t.windowHandler(n)
return
}
// BytesReceived indicates whether any bytes have been received on this stream.
func (s *Stream) BytesReceived() bool {
return atomic.LoadUint32(&s.bytesReceived) == 1
}
// Unprocessed indicates whether the server did not process this stream --
// i.e. it sent a refused stream or GOAWAY including this stream ID.
func (s *Stream) Unprocessed() bool {
return atomic.LoadUint32(&s.unprocessed) == 1
}
// GoString is implemented by Stream so context.String() won't
// race when printing %#v.
func (s *Stream) GoString() string {
return fmt.Sprintf("<stream: %p, %v>", s, s.method)
}
// state of transport
type transportState int
const (
reachable transportState = iota
closing
draining
)
// ServerConfig consists of all the configurations to establish a server transport.
type ServerConfig struct {
MaxStreams uint32
AuthInfo credentials.AuthInfo
InTapHandle tap.ServerInHandle
StatsHandler stats.Handler
KeepaliveParams keepalive.ServerParameters
KeepalivePolicy keepalive.EnforcementPolicy
InitialWindowSize int32
InitialConnWindowSize int32
WriteBufferSize int
ReadBufferSize int
ChannelzParentID int64
MaxHeaderListSize *uint32
}
// NewServerTransport creates a ServerTransport with conn or non-nil error
// if it fails.
func NewServerTransport(protocol string, conn net.Conn, config *ServerConfig) (ServerTransport, error) {
return newHTTP2Server(conn, config)
}
// ConnectOptions covers all relevant options for communicating with the server.
type ConnectOptions struct {
// UserAgent is the application user agent.
UserAgent string
// Dialer specifies how to dial a network address.
Dialer func(context.Context, string) (net.Conn, error)
// FailOnNonTempDialError specifies if gRPC fails on non-temporary dial errors.
FailOnNonTempDialError bool
// PerRPCCredentials stores the PerRPCCredentials required to issue RPCs.
PerRPCCredentials []credentials.PerRPCCredentials
// TransportCredentials stores the Authenticator required to setup a client
// connection. Only one of TransportCredentials and CredsBundle is non-nil.
TransportCredentials credentials.TransportCredentials
// CredsBundle is the credentials bundle to be used. Only one of
// TransportCredentials and CredsBundle is non-nil.
CredsBundle credentials.Bundle
// KeepaliveParams stores the keepalive parameters.
KeepaliveParams keepalive.ClientParameters
// StatsHandler stores the handler for stats.
StatsHandler stats.Handler
// InitialWindowSize sets the initial window size for a stream.
InitialWindowSize int32
// InitialConnWindowSize sets the initial window size for a connection.
InitialConnWindowSize int32
// WriteBufferSize sets the size of write buffer which in turn determines how much data can be batched before it's written on the wire.
WriteBufferSize int
// ReadBufferSize sets the size of read buffer, which in turn determines how much data can be read at most for one read syscall.
ReadBufferSize int
// ChannelzParentID sets the addrConn id which initiate the creation of this client transport.
ChannelzParentID int64
// MaxHeaderListSize sets the max (uncompressed) size of header list that is prepared to be received.
MaxHeaderListSize *uint32
}
// TargetInfo contains the information of the target such as network address and metadata.
type TargetInfo struct {
Addr string
Metadata interface{}
Authority string
}
// NewClientTransport establishes the transport with the required ConnectOptions
// and returns it to the caller.
func NewClientTransport(connectCtx, ctx context.Context, target TargetInfo, opts ConnectOptions, onSuccess func(), onGoAway func(GoAwayReason), onClose func()) (ClientTransport, error) {
return newHTTP2Client(connectCtx, ctx, target, opts, onSuccess, onGoAway, onClose)
}
// Options provides additional hints and information for message
// transmission.
type Options struct {
// Last indicates whether this write is the last piece for
// this stream.
Last bool
}
// CallHdr carries the information of a particular RPC.
type CallHdr struct {
// Host specifies the peer's host.
Host string
// Method specifies the operation to perform.
Method string
// SendCompress specifies the compression algorithm applied on
// outbound message.
SendCompress string
// Creds specifies credentials.PerRPCCredentials for a call.
Creds credentials.PerRPCCredentials
// ContentSubtype specifies the content-subtype for a request. For example, a
// content-subtype of "proto" will result in a content-type of
// "application/grpc+proto". The value of ContentSubtype must be all
// lowercase, otherwise the behavior is undefined. See
// https://github.com/grpc/grpc/blob/master/doc/PROTOCOL-HTTP2.md#requests
// for more details.
ContentSubtype string
PreviousAttempts int // value of grpc-previous-rpc-attempts header to set
}
// ClientTransport is the common interface for all gRPC client-side transport
// implementations.
type ClientTransport interface {
// Close tears down this transport. Once it returns, the transport
// should not be accessed any more. The caller must make sure this
// is called only once.
Close() error
// GracefulClose starts to tear down the transport. It stops accepting
// new RPCs and wait the completion of the pending RPCs.
GracefulClose() error
// Write sends the data for the given stream. A nil stream indicates
// the write is to be performed on the transport as a whole.
Write(s *Stream, hdr []byte, data []byte, opts *Options) error
// NewStream creates a Stream for an RPC.
NewStream(ctx context.Context, callHdr *CallHdr) (*Stream, error)
// CloseStream clears the footprint of a stream when the stream is
// not needed any more. The err indicates the error incurred when
// CloseStream is called. Must be called when a stream is finished
// unless the associated transport is closing.
CloseStream(stream *Stream, err error)
// Error returns a channel that is closed when some I/O error
// happens. Typically the caller should have a goroutine to monitor
// this in order to take action (e.g., close the current transport
// and create a new one) in error case. It should not return nil
// once the transport is initiated.
Error() <-chan struct{}
// GoAway returns a channel that is closed when ClientTransport
// receives the draining signal from the server (e.g., GOAWAY frame in
// HTTP/2).
GoAway() <-chan struct{}
// GetGoAwayReason returns the reason why GoAway frame was received.
GetGoAwayReason() GoAwayReason
// IncrMsgSent increments the number of message sent through this transport.
IncrMsgSent()
// IncrMsgRecv increments the number of message received through this transport.
IncrMsgRecv()
}
// ServerTransport is the common interface for all gRPC server-side transport
// implementations.
//
// Methods may be called concurrently from multiple goroutines, but
// Write methods for a given Stream will be called serially.
type ServerTransport interface {
// HandleStreams receives incoming streams using the given handler.
HandleStreams(func(*Stream), func(context.Context, string) context.Context)
// WriteHeader sends the header metadata for the given stream.
// WriteHeader may not be called on all streams.
WriteHeader(s *Stream, md metadata.MD) error
// Write sends the data for the given stream.
// Write may not be called on all streams.
Write(s *Stream, hdr []byte, data []byte, opts *Options) error
// WriteStatus sends the status of a stream to the client. WriteStatus is
// the final call made on a stream and always occurs.
WriteStatus(s *Stream, st *status.Status) error
// Close tears down the transport. Once it is called, the transport
// should not be accessed any more. All the pending streams and their
// handlers will be terminated asynchronously.
Close() error
// RemoteAddr returns the remote network address.
RemoteAddr() net.Addr
// Drain notifies the client this ServerTransport stops accepting new RPCs.
Drain()
// IncrMsgSent increments the number of message sent through this transport.
IncrMsgSent()
// IncrMsgRecv increments the number of message received through this transport.
IncrMsgRecv()
}
// connectionErrorf creates an ConnectionError with the specified error description.
func connectionErrorf(temp bool, e error, format string, a ...interface{}) ConnectionError {
return ConnectionError{
Desc: fmt.Sprintf(format, a...),
temp: temp,
err: e,
}
}
// ConnectionError is an error that results in the termination of the
// entire connection and the retry of all the active streams.
type ConnectionError struct {
Desc string
temp bool
err error
}
func (e ConnectionError) Error() string {
return fmt.Sprintf("connection error: desc = %q", e.Desc)
}
// Temporary indicates if this connection error is temporary or fatal.
func (e ConnectionError) Temporary() bool {
return e.temp
}
// Origin returns the original error of this connection error.
func (e ConnectionError) Origin() error {
// Never return nil error here.
// If the original error is nil, return itself.
if e.err == nil {
return e
}
return e.err
}
var (
// ErrConnClosing indicates that the transport is closing.
ErrConnClosing = connectionErrorf(true, nil, "transport is closing")
// errStreamDrain indicates that the stream is rejected because the
// connection is draining. This could be caused by goaway or balancer
// removing the address.
errStreamDrain = status.Error(codes.Unavailable, "the connection is draining")
// errStreamDone is returned from write at the client side to indiacte application
// layer of an error.
errStreamDone = errors.New("the stream is done")
// StatusGoAway indicates that the server sent a GOAWAY that included this
// stream's ID in unprocessed RPCs.
statusGoAway = status.New(codes.Unavailable, "the stream is rejected because server is draining the connection")
)
// GoAwayReason contains the reason for the GoAway frame received.
type GoAwayReason uint8
const (
// GoAwayInvalid indicates that no GoAway frame is received.
GoAwayInvalid GoAwayReason = 0
// GoAwayNoReason is the default value when GoAway frame is received.
GoAwayNoReason GoAwayReason = 1
// GoAwayTooManyPings indicates that a GoAway frame with
// ErrCodeEnhanceYourCalm was received and that the debug data said
// "too_many_pings".
GoAwayTooManyPings GoAwayReason = 2
)
// channelzData is used to store channelz related data for http2Client and http2Server.
// These fields cannot be embedded in the original structs (e.g. http2Client), since to do atomic
// operation on int64 variable on 32-bit machine, user is responsible to enforce memory alignment.
// Here, by grouping those int64 fields inside a struct, we are enforcing the alignment.
type channelzData struct {
kpCount int64
// The number of streams that have started, including already finished ones.
streamsStarted int64
// Client side: The number of streams that have ended successfully by receiving
// EoS bit set frame from server.
// Server side: The number of streams that have ended successfully by sending
// frame with EoS bit set.
streamsSucceeded int64
streamsFailed int64
// lastStreamCreatedTime stores the timestamp that the last stream gets created. It is of int64 type
// instead of time.Time since it's more costly to atomically update time.Time variable than int64
// variable. The same goes for lastMsgSentTime and lastMsgRecvTime.
lastStreamCreatedTime int64
msgSent int64
msgRecv int64
lastMsgSentTime int64
lastMsgRecvTime int64
}
// ContextErr converts the error from context package into a status error.
func ContextErr(err error) error {
switch err {
case context.DeadlineExceeded:
return status.Error(codes.DeadlineExceeded, err.Error())
case context.Canceled:
return status.Error(codes.Canceled, err.Error())
}
return status.Errorf(codes.Internal, "Unexpected error from context packet: %v", err)
}