terraform-provider-google/vendor/google.golang.org/grpc/balancer_v1_wrapper.go
Paddy 961c878e0d Switch to using Go modules. (#2679)
Switch to using Go modules.

This migrates our vendor.json to use Go 1.11's modules system, and
replaces the vendor folder with the output of go mod vendor.

The vendored code should remain basically the same; I believe some
tree shaking of packages and support scripts/licenses/READMEs/etc.
happened.

This also fixes Travis and our Makefile to no longer use govendor.
2018-12-20 17:22:22 -08:00

329 lines
8.5 KiB
Go

/*
*
* Copyright 2017 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package grpc
import (
"context"
"strings"
"sync"
"google.golang.org/grpc/balancer"
"google.golang.org/grpc/codes"
"google.golang.org/grpc/connectivity"
"google.golang.org/grpc/grpclog"
"google.golang.org/grpc/resolver"
"google.golang.org/grpc/status"
)
type balancerWrapperBuilder struct {
b Balancer // The v1 balancer.
}
func (bwb *balancerWrapperBuilder) Build(cc balancer.ClientConn, opts balancer.BuildOptions) balancer.Balancer {
targetAddr := cc.Target()
targetSplitted := strings.Split(targetAddr, ":///")
if len(targetSplitted) >= 2 {
targetAddr = targetSplitted[1]
}
bwb.b.Start(targetAddr, BalancerConfig{
DialCreds: opts.DialCreds,
Dialer: opts.Dialer,
})
_, pickfirst := bwb.b.(*pickFirst)
bw := &balancerWrapper{
balancer: bwb.b,
pickfirst: pickfirst,
cc: cc,
targetAddr: targetAddr,
startCh: make(chan struct{}),
conns: make(map[resolver.Address]balancer.SubConn),
connSt: make(map[balancer.SubConn]*scState),
csEvltr: &balancer.ConnectivityStateEvaluator{},
state: connectivity.Idle,
}
cc.UpdateBalancerState(connectivity.Idle, bw)
go bw.lbWatcher()
return bw
}
func (bwb *balancerWrapperBuilder) Name() string {
return "wrapper"
}
type scState struct {
addr Address // The v1 address type.
s connectivity.State
down func(error)
}
type balancerWrapper struct {
balancer Balancer // The v1 balancer.
pickfirst bool
cc balancer.ClientConn
targetAddr string // Target without the scheme.
mu sync.Mutex
conns map[resolver.Address]balancer.SubConn
connSt map[balancer.SubConn]*scState
// This channel is closed when handling the first resolver result.
// lbWatcher blocks until this is closed, to avoid race between
// - NewSubConn is created, cc wants to notify balancer of state changes;
// - Build hasn't return, cc doesn't have access to balancer.
startCh chan struct{}
// To aggregate the connectivity state.
csEvltr *balancer.ConnectivityStateEvaluator
state connectivity.State
}
// lbWatcher watches the Notify channel of the balancer and manages
// connections accordingly.
func (bw *balancerWrapper) lbWatcher() {
<-bw.startCh
notifyCh := bw.balancer.Notify()
if notifyCh == nil {
// There's no resolver in the balancer. Connect directly.
a := resolver.Address{
Addr: bw.targetAddr,
Type: resolver.Backend,
}
sc, err := bw.cc.NewSubConn([]resolver.Address{a}, balancer.NewSubConnOptions{})
if err != nil {
grpclog.Warningf("Error creating connection to %v. Err: %v", a, err)
} else {
bw.mu.Lock()
bw.conns[a] = sc
bw.connSt[sc] = &scState{
addr: Address{Addr: bw.targetAddr},
s: connectivity.Idle,
}
bw.mu.Unlock()
sc.Connect()
}
return
}
for addrs := range notifyCh {
grpclog.Infof("balancerWrapper: got update addr from Notify: %v\n", addrs)
if bw.pickfirst {
var (
oldA resolver.Address
oldSC balancer.SubConn
)
bw.mu.Lock()
for oldA, oldSC = range bw.conns {
break
}
bw.mu.Unlock()
if len(addrs) <= 0 {
if oldSC != nil {
// Teardown old sc.
bw.mu.Lock()
delete(bw.conns, oldA)
delete(bw.connSt, oldSC)
bw.mu.Unlock()
bw.cc.RemoveSubConn(oldSC)
}
continue
}
var newAddrs []resolver.Address
for _, a := range addrs {
newAddr := resolver.Address{
Addr: a.Addr,
Type: resolver.Backend, // All addresses from balancer are all backends.
ServerName: "",
Metadata: a.Metadata,
}
newAddrs = append(newAddrs, newAddr)
}
if oldSC == nil {
// Create new sc.
sc, err := bw.cc.NewSubConn(newAddrs, balancer.NewSubConnOptions{})
if err != nil {
grpclog.Warningf("Error creating connection to %v. Err: %v", newAddrs, err)
} else {
bw.mu.Lock()
// For pickfirst, there should be only one SubConn, so the
// address doesn't matter. All states updating (up and down)
// and picking should all happen on that only SubConn.
bw.conns[resolver.Address{}] = sc
bw.connSt[sc] = &scState{
addr: addrs[0], // Use the first address.
s: connectivity.Idle,
}
bw.mu.Unlock()
sc.Connect()
}
} else {
bw.mu.Lock()
bw.connSt[oldSC].addr = addrs[0]
bw.mu.Unlock()
oldSC.UpdateAddresses(newAddrs)
}
} else {
var (
add []resolver.Address // Addresses need to setup connections.
del []balancer.SubConn // Connections need to tear down.
)
resAddrs := make(map[resolver.Address]Address)
for _, a := range addrs {
resAddrs[resolver.Address{
Addr: a.Addr,
Type: resolver.Backend, // All addresses from balancer are all backends.
ServerName: "",
Metadata: a.Metadata,
}] = a
}
bw.mu.Lock()
for a := range resAddrs {
if _, ok := bw.conns[a]; !ok {
add = append(add, a)
}
}
for a, c := range bw.conns {
if _, ok := resAddrs[a]; !ok {
del = append(del, c)
delete(bw.conns, a)
// Keep the state of this sc in bw.connSt until its state becomes Shutdown.
}
}
bw.mu.Unlock()
for _, a := range add {
sc, err := bw.cc.NewSubConn([]resolver.Address{a}, balancer.NewSubConnOptions{})
if err != nil {
grpclog.Warningf("Error creating connection to %v. Err: %v", a, err)
} else {
bw.mu.Lock()
bw.conns[a] = sc
bw.connSt[sc] = &scState{
addr: resAddrs[a],
s: connectivity.Idle,
}
bw.mu.Unlock()
sc.Connect()
}
}
for _, c := range del {
bw.cc.RemoveSubConn(c)
}
}
}
}
func (bw *balancerWrapper) HandleSubConnStateChange(sc balancer.SubConn, s connectivity.State) {
bw.mu.Lock()
defer bw.mu.Unlock()
scSt, ok := bw.connSt[sc]
if !ok {
return
}
if s == connectivity.Idle {
sc.Connect()
}
oldS := scSt.s
scSt.s = s
if oldS != connectivity.Ready && s == connectivity.Ready {
scSt.down = bw.balancer.Up(scSt.addr)
} else if oldS == connectivity.Ready && s != connectivity.Ready {
if scSt.down != nil {
scSt.down(errConnClosing)
}
}
sa := bw.csEvltr.RecordTransition(oldS, s)
if bw.state != sa {
bw.state = sa
}
bw.cc.UpdateBalancerState(bw.state, bw)
if s == connectivity.Shutdown {
// Remove state for this sc.
delete(bw.connSt, sc)
}
}
func (bw *balancerWrapper) HandleResolvedAddrs([]resolver.Address, error) {
bw.mu.Lock()
defer bw.mu.Unlock()
select {
case <-bw.startCh:
default:
close(bw.startCh)
}
// There should be a resolver inside the balancer.
// All updates here, if any, are ignored.
}
func (bw *balancerWrapper) Close() {
bw.mu.Lock()
defer bw.mu.Unlock()
select {
case <-bw.startCh:
default:
close(bw.startCh)
}
bw.balancer.Close()
}
// The picker is the balancerWrapper itself.
// Pick should never return ErrNoSubConnAvailable.
// It either blocks or returns error, consistent with v1 balancer Get().
func (bw *balancerWrapper) Pick(ctx context.Context, opts balancer.PickOptions) (balancer.SubConn, func(balancer.DoneInfo), error) {
failfast := true // Default failfast is true.
if ss, ok := rpcInfoFromContext(ctx); ok {
failfast = ss.failfast
}
a, p, err := bw.balancer.Get(ctx, BalancerGetOptions{BlockingWait: !failfast})
if err != nil {
return nil, nil, err
}
var done func(balancer.DoneInfo)
if p != nil {
done = func(i balancer.DoneInfo) { p() }
}
var sc balancer.SubConn
bw.mu.Lock()
defer bw.mu.Unlock()
if bw.pickfirst {
// Get the first sc in conns.
for _, sc = range bw.conns {
break
}
} else {
var ok bool
sc, ok = bw.conns[resolver.Address{
Addr: a.Addr,
Type: resolver.Backend,
ServerName: "",
Metadata: a.Metadata,
}]
if !ok && failfast {
return nil, nil, status.Errorf(codes.Unavailable, "there is no connection available")
}
if s, ok := bw.connSt[sc]; failfast && (!ok || s.s != connectivity.Ready) {
// If the returned sc is not ready and RPC is failfast,
// return error, and this RPC will fail.
return nil, nil, status.Errorf(codes.Unavailable, "there is no connection available")
}
}
return sc, done, nil
}