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Switch to using Go modules. This migrates our vendor.json to use Go 1.11's modules system, and replaces the vendor folder with the output of go mod vendor. The vendored code should remain basically the same; I believe some tree shaking of packages and support scripts/licenses/READMEs/etc. happened. This also fixes Travis and our Makefile to no longer use govendor.
84 lines
3.5 KiB
Go
84 lines
3.5 KiB
Go
package convert
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import (
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"errors"
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"github.com/zclconf/go-cty/cty"
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)
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// This file contains the public interface of this package, which is intended
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// to be a small, convenient interface designed for easy integration into
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// a hypothetical language type checker and interpreter.
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// Conversion is a named function type representing a conversion from a
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// value of one type to a value of another type.
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//
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// The source type for a conversion is always the source type given to
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// the function that returned the Conversion, but there is no way to recover
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// that from a Conversion value itself. If a Conversion is given a value
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// that is not of its expected type (with the exception of DynamicPseudoType,
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// which is always supported) then the function may panic or produce undefined
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// results.
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type Conversion func(in cty.Value) (out cty.Value, err error)
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// GetConversion returns a Conversion between the given in and out Types if
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// a safe one is available, or returns nil otherwise.
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func GetConversion(in cty.Type, out cty.Type) Conversion {
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return retConversion(getConversion(in, out, false))
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}
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// GetConversionUnsafe returns a Conversion between the given in and out Types
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// if either a safe or unsafe one is available, or returns nil otherwise.
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func GetConversionUnsafe(in cty.Type, out cty.Type) Conversion {
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return retConversion(getConversion(in, out, true))
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}
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// Convert returns the result of converting the given value to the given type
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// if an safe or unsafe conversion is available, or returns an error if such a
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// conversion is impossible.
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//
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// This is a convenience wrapper around calling GetConversionUnsafe and then
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// immediately passing the given value to the resulting function.
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func Convert(in cty.Value, want cty.Type) (cty.Value, error) {
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if in.Type().Equals(want) {
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return in, nil
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}
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conv := GetConversionUnsafe(in.Type(), want)
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if conv == nil {
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return cty.NilVal, errors.New(MismatchMessage(in.Type(), want))
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}
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return conv(in)
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}
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// Unify attempts to find the most general type that can be converted from
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// all of the given types. If this is possible, that type is returned along
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// with a slice of necessary conversions for some of the given types.
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//
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// If no common supertype can be found, this function returns cty.NilType and
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// a nil slice.
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//
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// If a common supertype *can* be found, the returned slice will always be
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// non-nil and will contain a non-nil conversion for each given type that
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// needs to be converted, with indices corresponding to the input slice.
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// Any given type that does *not* need conversion (because it is already of
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// the appropriate type) will have a nil Conversion.
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//
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// cty.DynamicPseudoType is, as usual, a special case. If the given type list
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// contains a mixture of dynamic and non-dynamic types, the dynamic types are
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// disregarded for type selection and a conversion is returned for them that
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// will attempt a late conversion of the given value to the target type,
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// failing with a conversion error if the eventual concrete type is not
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// compatible. If *all* given types are DynamicPseudoType, or in the
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// degenerate case of an empty slice of types, the returned type is itself
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// cty.DynamicPseudoType and no conversions are attempted.
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func Unify(types []cty.Type) (cty.Type, []Conversion) {
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return unify(types, false)
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}
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// UnifyUnsafe is the same as Unify except that it may return unsafe
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// conversions in situations where a safe conversion isn't also available.
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func UnifyUnsafe(types []cty.Type) (cty.Type, []Conversion) {
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return unify(types, true)
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}
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