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![Paddy](/assets/img/avatar_default.png)
Switch to using Go modules. This migrates our vendor.json to use Go 1.11's modules system, and replaces the vendor folder with the output of go mod vendor. The vendored code should remain basically the same; I believe some tree shaking of packages and support scripts/licenses/READMEs/etc. happened. This also fixes Travis and our Makefile to no longer use govendor.
118 lines
2.7 KiB
Go
118 lines
2.7 KiB
Go
// Copyright 2011 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build ignore
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// Trie table generator.
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// Used by make*tables tools to generate a go file with trie data structures
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// for mapping UTF-8 to a 16-bit value. All but the last byte in a UTF-8 byte
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// sequence are used to lookup offsets in the index table to be used for the
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// next byte. The last byte is used to index into a table with 16-bit values.
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package main
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import (
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"fmt"
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"io"
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)
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const maxSparseEntries = 16
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type normCompacter struct {
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sparseBlocks [][]uint64
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sparseOffset []uint16
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sparseCount int
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name string
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}
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func mostFrequentStride(a []uint64) int {
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counts := make(map[int]int)
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var v int
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for _, x := range a {
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if stride := int(x) - v; v != 0 && stride >= 0 {
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counts[stride]++
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}
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v = int(x)
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}
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var maxs, maxc int
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for stride, cnt := range counts {
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if cnt > maxc || (cnt == maxc && stride < maxs) {
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maxs, maxc = stride, cnt
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}
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}
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return maxs
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}
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func countSparseEntries(a []uint64) int {
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stride := mostFrequentStride(a)
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var v, count int
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for _, tv := range a {
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if int(tv)-v != stride {
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if tv != 0 {
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count++
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}
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}
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v = int(tv)
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}
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return count
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}
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func (c *normCompacter) Size(v []uint64) (sz int, ok bool) {
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if n := countSparseEntries(v); n <= maxSparseEntries {
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return (n+1)*4 + 2, true
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}
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return 0, false
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}
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func (c *normCompacter) Store(v []uint64) uint32 {
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h := uint32(len(c.sparseOffset))
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c.sparseBlocks = append(c.sparseBlocks, v)
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c.sparseOffset = append(c.sparseOffset, uint16(c.sparseCount))
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c.sparseCount += countSparseEntries(v) + 1
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return h
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}
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func (c *normCompacter) Handler() string {
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return c.name + "Sparse.lookup"
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}
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func (c *normCompacter) Print(w io.Writer) (retErr error) {
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p := func(f string, x ...interface{}) {
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if _, err := fmt.Fprintf(w, f, x...); retErr == nil && err != nil {
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retErr = err
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}
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}
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ls := len(c.sparseBlocks)
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p("// %sSparseOffset: %d entries, %d bytes\n", c.name, ls, ls*2)
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p("var %sSparseOffset = %#v\n\n", c.name, c.sparseOffset)
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ns := c.sparseCount
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p("// %sSparseValues: %d entries, %d bytes\n", c.name, ns, ns*4)
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p("var %sSparseValues = [%d]valueRange {", c.name, ns)
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for i, b := range c.sparseBlocks {
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p("\n// Block %#x, offset %#x", i, c.sparseOffset[i])
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var v int
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stride := mostFrequentStride(b)
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n := countSparseEntries(b)
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p("\n{value:%#04x,lo:%#02x},", stride, uint8(n))
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for i, nv := range b {
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if int(nv)-v != stride {
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if v != 0 {
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p(",hi:%#02x},", 0x80+i-1)
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}
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if nv != 0 {
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p("\n{value:%#04x,lo:%#02x", nv, 0x80+i)
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}
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}
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v = int(nv)
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}
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if v != 0 {
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p(",hi:%#02x},", 0x80+len(b)-1)
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}
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}
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p("\n}\n\n")
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return
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}
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